Using QuickDraw GX Mathematics
This section describes how you can use QuickDraw GX number formats, macros, and functions in your application.
Subtopics
- Converting Number Formats
- Performing Fixed-Point Operations
- Converting Between Cartesian and Polar Coordinates
- Performing Vector Operations
- Shifting the Bits of a wide Number
- Determining the Highest Order Bit of a wide Number
- Generating Random Numbers
- Analyzing the Bits in a Number
- Resetting a Mapping